If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you can not activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand , shuffle it into the deck , then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
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Near Mint Unlimited - $0.60
Damaged Unlimited - $0.30
Lightly Played Unlimited - $0.60
Moderately Played Unlimited - $0.50
Heavily Played Unlimited - $0.30